In CS:GO, headshots from behind sometimes
only counted as body-shots. For years, people complained. Solutions were suggested. I like
the imagination behind these from 2013. And now, finally! Just 5 years later, Valve
have rolled out a beta update to address the issue. It’s not quite as ambitious as spinal
cords or blood loss, but it still improves the issue.
I compared the hitboxes before and after this beta update. Turns out that humans annoyingly
move, wibble, wobble and breathe and stuff, but we’ll just have to accept slight variances
for that. Also, ignore the blood stains, not sure how they got there.
The update notes talk about some new hitbox type for necks, but my comparisons actually
showed one LESS hitbox. There used to be some weird cube thing as well which has since been
removed- from an update page it looks as though this used to be the only neck hitbox, so I’m
not sure what’s going on there. But whatever: that bit isn’t important.
What is, is that, although the neck hitbox hasn’t changed, the way in which it works,
has! There was already a neck hitbox, but bullets
that hit this first only counted as a body shot, even if they then passed through the
head just after. With this beta update, the bullet now hits
this neck hitbox and goes HMM I’m somewhere between the head and the body! WHERE SHOULD
I GO. If it hits the head hitbox first, it’s a headshot. If it hits the body first, it’s
a body shot no matter what. In practice, this update results in the difference
between THIS… and THIS. AND AGAIN.
But it does depend on where you’re shooting. The body noticeably slopes down to the right,
so if you target the right-side then you can score a headshot lower than on the left.
Now, I would say to aim toward the lower right of the head to maximise your chances. But
actually you should still be aiming at the centre of the head.
What if the bullet goes through the neck hitbox and nothing else? …This registers as a body
shot. This update won’t affect shots from the
side or front or whatever. The only time things are changed are when bullets hit the neck
before the other parts of the body. If the bullet hits the head before the neck,
then it’s a headshot even if the bullet then later passes through the body.
And lastly, if the bullet goes through the neck, body and then the head in this order,
this counts as a body shot. The community had a valid problem and Valve
have finally responded with an improvement. Don’t change the way you play, just know
that this new update will register more headshots than it used to. And knowing your luck, it
will probably work against you. To Valve’s credit, this isn’t the first
time they’ve fixed the hitboxes. You can see here how bad things used to be, years
ago. And here they are after the big hitbox update where they replaced cuboids with spheroids.
And here’s 2kliksphilip being all gay and stuff.